Recommended for You
Sword
Nimble — 50% resistance to Movement Speed reduction · 50% less Continuous Damage · 50% shorter Stun duration
Fast attacks, no obvious weakness; the most stable choice when starting out
Tell us your Level and weapon to see where to hunt, which Dungeons to enter, and which systems unlock next.
Level1
Level 1–10First Steps
Create a character, learn how to fight and get Auto Hunt set up
The first Dungeon opens at Level 31 (Hall of Dimension in Lan Chow)
The first Field Boss gives rewards from Level 4 (Evil Monk Lv 16)
TIPIf you didn't choose the Sword at character creation, you can pick the [Flying Hawk Sword] from the [Heroic Weapon Support Box] you receive at the start.
If you choose the Katana, consider Devilic Stage at the 1st Job Advancement (focuses on Critical Damage)
View Katana detailsMaps, Dungeons, Bosses and systems unlocked at each stage, from Level 1 to 99
TIPIf you didn't choose the Sword at character creation, you can pick the [Flying Hawk Sword] from the [Heroic Weapon Support Box] you receive at the start.
TIPIf you hunt same-Level monsters slower than others, check your Martial Art Levels first — Martial Arts multiply directly with Attack
TIPYou must form a Party before entering a Dungeon, but a one-person Party works too
TIPThe 1st Job Advancement bonus only applies at Level 40 and above. After Rebirth, you won't get the bonus until you reach Level 40 again.
TIPRepeating Rebirth at Level 50 many times is also a good strategy, since you reach it faster and there is no limit on the number of times.
TIPThe 2nd Job Advancement bonus is only granted at Level 70 and above.
TIPDetailed figures for all Equipment and Fuse recipes are in the Game Database section.
TIPBlack Monsters up to Level 100 have 70 Black AP/Black Barrier, rising by 0.5 per Level up to 80 (Bosses fixed at 80)
Timed content—plan your online time around the schedule.
A summary of every system and its unlock requirements. Search by Thai name or by the names used in other versions of the game.
Showing 50 systems
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Mohun has no fixed classes—your martial arts and abilities change with the weapon you wield. Answer 3 questions to see which weapon we recommend.
Answer all 3 questions and your result will appear here.
Recommended for You
Nimble — 50% resistance to Movement Speed reduction · 50% less Continuous Damage · 50% shorter Stun duration
Fast attacks, no obvious weakness; the most stable choice when starting out
Recommended for You
Composure — Dodge +10
High chance to dodge attacks; handles multiple enemies at once well
Recommended for You
One-Hit Kill — Critical Damage +15%
Build for Critical to hunt efficiently with one-hit kills
Recommended for You
Penetrate — Armor Penetration +15%
Attacks from range and lowers enemy Defense to deal high damage
Recommended for You
Fortitude — Attack +1 per 5 VIT
The higher your VIT, the harder you hit; shines in the late game
Recommended for You
Deep Wound — Damage +8% against targets affected by Continuous Damage
A magic-type Internal Power weapon that stacks Continuous Damage on enemies
| Weapons | Special Ability | Range | Difficulty | Main Stat | Strengths / Notes |
|---|---|---|---|---|---|
| Sword | Nimble 50% resistance to Movement Speed reduction · 50% less Continuous Damage · 50% shorter Stun duration |
Melee | ●○○ | STR | Fast attacks, no obvious weakness; the most stable choice when starting out Doesn't excel in any one area |
| Spear | Composure Dodge +10 |
Melee (wide range) | ●●○ | STR | High chance to dodge attacks; handles multiple enemies at once well Slower moves than other weapons |
| Katana | One-Hit Kill Critical Damage +15% |
Melee | ●●● | STR + Critical | Build for Critical to hunt efficiently with one-hit kills A Critical build is hard to set up; not really recommended early on |
| Bow | Penetrate Armor Penetration +15% |
Ranged | ●●○ | STR | Attacks from range and lowers enemy Defense to deal high damage Must keep distance; struggles when swarmed up close |
| Fist | Fortitude Attack +1 per 5 VIT |
Melee | ●●○ | STR (add VIT later on) | The higher your VIT, the harder you hit; shines in the late game Its strength only shows once your VIT stat is high |
| Dart | Deep Wound Damage +8% against targets affected by Continuous Damage |
Ranged | ●●● | INT (Internal Power) | A magic-type Internal Power weapon that stacks Continuous Damage on enemies An Internal Power hunting build is hard to set up early on |
All figures and conditions are based on the official Mohun Kronthia guide (updated Sep. BE 2569). Some values may change with game updates.