Equipment
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1. Equipment Grades

Equipment comes in 6 grades: Normal/Rare/Heroic/Legendary/Mythical/Immortal.
Each piece of equipment is identified by a unique color on its icon border and name.
Higher-grade equipment generally performs better.
Depending on the grade, items can be disassembled for materials or sold for Gold Coins instead of Silver Coins.
The features of each grade are as follows (based on basic equipment).
● Normal: Gray / Not tradable
● Rare: Blue / Not tradable
● Heroic: Red / Not tradable, can be disassembled
● Legendary: Gold / Tradable, can be disassembled, sells for Gold Coins
● Mythical: Purple / Tradable, can be disassembled, sells for Gold Coins
● Immortal: Teal / Tradable, can be disassembled, sells for Gold Coins, Magic Stones can be socketed
2. Basic Equipment
The equipment at the top of the Personal Inventory window: a weapon, 3 types of armor and 7 types of accessories (9 slots).
1) Weapons
There are 6 weapon types: Sword/Fist/Katana/Spear/Bow/Dart.
Each weapon type uses different martial arts and has its own unique traits.
● Sword: A fast-attacking melee weapon with no notable weaknesses
- Special Ability "Nimble": Movement Speed reduction resistance 50%/Continuous Damage reduction 50%/Stun duration reduction 50%
● Fist: A melee weapon that gains bonus Attack based on VIT
- Special Ability "Fortitude": Attack +1 per 5 VIT
● Katana: A melee weapon with a high Critical chance; Criticals deal more damage than normal attacks
- Special Ability "One-Hit Kill": Critical Damage +15%
● Spear: A melee weapon with a high chance to dodge enemy attacks, but slow movements
- Special Ability "Composure": Dodge +10
● Bow: A ranged weapon that deals damage while ignoring part of the enemy's Defense
- Special Ability "Penetrate": Armor Penetration +15%
● Dart: A ranged weapon specializing in Continuous Damage and bonus elemental damage
- Special Ability "Deep Wound": 8% more damage to targets affected by Continuous Damage
2) Armor
Armor has 3 slots: Hair/Cloth/Shoes.
Some armor grants bonus stats when you wear the full set.
● Hair: Raises Defense and Max MP
● Cloth: Raises Defense and Max HP
● Shoes: Raises Defense and Max AP
3) Accessories
Accessories are divided into Belt/Earring/Ring/Cloak/Necklace/Bracer/Bracelet.
Earrings and Rings have 2 slots each, and Earrings and Bracelets can be equipped from Level 86.
● Belt: Raises Main Stats and Max HP
● Earring: Raises Elemental Resistance, Main Stats and Max AP
● Ring: Raises Main Stats
● Cloak: Raises Elemental Resistance
● Necklace: Raises Elemental Resistance
● Bracer: Raises Melee/Ranged Attack, Elemental Attack and Main Stats
● Bracelet: Raises Melee/Ranged Attack, Elemental Attack and Main Stats
3. Orbs
Equipment that can be worn once you reach Decent Stage/Devilic Stage (Level 40, 1st Job Advancement) or higher.
There are 4 slots: Blue Dragon/Red Dragon/White Dragon/Yellow Dragon, and each slot accepts only an Orb of the matching color.
Orbs can be crafted with Dragon Stones or Orb Fuse Stones, and existing Orbs can be upgraded.
After 10 upgrade stages, an Orb can evolve in the order Normal ▷ Real ▷ Soul ▷ Divine.
An evolved Orb can roll 1 more type of random stat than the previous stage.

4. Costume (Appearance)
Overrides the appearance of your current equipment and grants bonus stats.
● Mask: A mask that covers your character's face.
● Weapon: Changes the appearance of your equipped weapon. Only a Weapon Costume of the same weapon type can be equipped.
● Hair: Changes the appearance of your equipped Hair armor.
● Cloth: Changes the appearance of your equipped Cloth armor.
● Shoes: Equipment appearance can be overridden in the Appearance Storage.
● Title: Title equipment displayed above your character's head.
● Wing: Wings worn on your character's back.

