Take On Dungeons
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1. What Is a Dungeon?
The Dungeon is an instanced dungeon you can enter from Level 31.
Dungeon entrance gates are located in each town, and entry is Level-restricted.
[Brave Key] and Silver Coins must be paid as the entrance fee, and you can only enter once you have formed a Party (a one-person party is fine).
[Brave Key] has a chance to drop when you defeat monsters, and you can hold up to 5.
In Dungeons you obtain Evo Gems, which are used to create and upgrade various appearance equipment.
When your [Brave Key] count is full, keep using them to stockpile materials.
For more details, see the Dungeon guide.
☞ Reference: Go to Dungeon Guide

2. Early Dungeon Clear Specs at a Glance
Until you get used to Dungeon content, Dungeons may be harder than you expect.
This table summarizes the basic specs for clearing Dungeons, to help you adapt to Dungeons early on.
Note: The data below is based on the [Sword] using only 2~3 main martial arts.
The specs needed to clear may vary with your weapon, Martial Art Pet, Buff items, equipment grade, etc.
| Area | Dungeon Name | Entry Level | Martial Art Level | Critical | Damage Increase | Critical Damage Increase | Min Attack | Qinggong Speed |
| Lan Chow | Hall of Dimension | 31 ~ 45 | 6 | 15 | 10% | 5% | 1,000 | 300 |
| Chang An | Temple of Fallen I | 36 ~ 50 | 7 | 25 | 20% | 5% | 1,350 | 300 |
| Temple of Fallen II | 41 ~ 55 | 8 | 30 | 25% | 5% | 1,600 | 300 | |
| Lo Yang | Temple of Chaos I | 46 ~ 60 | 9 | 35 | 30% | 5% | 1,960 | 300 |
| Temple of Chaos II | 51 ~ 65 | 10 | 35 | 35% | 5% | 2,350 | 400 |
