Game Systems and Data

Character

Stats

Stats

 

The game has a wide range of stats that express your character's strength as numbers.

 

These stats affect other stats and are divided into Main Stats (stats), which receive points as your Level rises, and Secondary Stats, which are used in combat formulas.

 

 

1. Main Stats

 

Stats - 1. Main Stats

 

The collective name for 4 stats: STR, AGI, VIT and INT. You can raise them by spending the points you earn from leveling up, or through equipment and more.

 

The effects of each stat are as follows.

 

Type Effect
STR - Each point of STR increases both melee and ranged External Attack by 1
- The stat that most directly affects Attack when fighting mainly with External Power
- Early on, put all your points into STR so you can defeat monsters quickly
AGI - Each point of AGI increases Max AP by 50, Critical by 0.04 and Qinggong Speed by 0.25
- A stat that helps offset damage, raises the chance of dealing heavier hits and lets you move quickly
- Since it only indirectly affects both offense and defense, it is rarely invested in early on
VIT - Each point of VIT increases Max HP by 40, Defense by 5 and Elemental Resistance by 5
- A defensive stat that raises HP, which is directly tied to survival, and reduces damage taken
- Becomes more important in high-level content where survival matters more than offense
INT - Each point of INT increases Max MP by 10 and Elemental Attack by 1%
- The stat that most directly affects Attack when fighting mainly with Internal Power
- Internal Power martial arts are hard to learn and use early on, so invest points once you have a solid enough foundation

 

 

 

2. Secondary Stats

 

These are combat-related values affected by Main Stats, equipment, martial arts, item Effects and so on. They are grouped by role, such as the resources your character needs to survive and act, Qinggong for movement, and Attack, which determines how much damage you deal.

 

1) Resources

 

① HP
- The resource that determines whether your character survives
- Increases by 40 per 1 point of VIT

 

② AP
- A resource that offsets the damage your character takes
- Increases by 50 per 1 point of AGI
- While AP remains, it absorbs 20% of External Damage and 40% of Internal Damage in place of your character

 

③ MP
- The resource your character spends to use martial arts
- Increases by 10 per 1 point of INT

 

 

2) Increased Qinggong Speed
 

- When using Qinggong, you move faster according to your increased Qinggong Speed.
- Increases by 0.25 per 1 point of AGI; the maximum Qinggong Speed gained from AGI is 300.
- The effect can also be increased with the Soaring Body Art passive, equipment Effects and so on.

 

Stats - 2) Increased Qinggong Speed

 

 

 

3) Offensive Stats

 

① Attack
- Your attack power when striking enemies with a weapon
- Base damage is calculated from the martial art's External Attack multiplier

 

② Elemental Attack
- There are 3 elements: Fire, Water and Lightning
- The attack power and attack multiplier added when attacking with an element (Internal Power)
- When you use a martial art of a given element, your Elemental Attack of that same element is added to the martial art's attack power
- That value, multiplied by the Elemental Attack multiplier (%), is then calculated as base damage

 

Stats - 3) Offensive Stats

 

 

 

4) Defensive Stats

 

① Defense
- When hit by External Power attacks, damage is reduced according to your Defense
- The actual effective value may vary with factors such as the attacker's Defense Penetration

 

② Elemental Resistance
- When hit by an elemental attack, damage is reduced according to your matching Elemental Resistance

 

 

 

5) Chance-Based Stats

 

① Critical & Critical Resist
- A Critical hit deals 1.5x damage
- Triggers with a chance of Attacker's Critical * Attacker's Critical / ( Attacker's Critical + Defender's Critical Resist ) For example, if the attacker's Critical is 10 and the defender's Critical Resist is 0, a Critical occurs with a 10% chance.
- Monsters have a base Critical of 0, so they normally don't land Critical hits, but they can if a martial art they use raises Critical.
- A monster's Critical Resist equals its Level (for Black Monsters it is 150% of the Level).
- Bosses and some of the creatures they summon may have their own separate Critical Resist.

 

Stats - 5) Chance-Based Stats

 

② Dodge & Accuracy
- A successful dodge negates 100% of the attack
- Triggers with a chance of Defender's Dodge * Defender's Dodge / ( Defender's Dodge + Attacker's Accuracy ) For example, if the defender's Dodge is 10 and the attacker's Accuracy is 0, the attack is dodged with a 10% chance.
- Monsters have a base Dodge of 0, so attacks normally hit them 100% of the time. 

- Dodge rate is capped at 90% (to prevent unlimited dodging).

 

③ Stun & Stun Resistance
- When a Stun occurs, the target cannot take any action for a moment
- Triggers with a chance of Attacker's Stun * Attacker's Stun / ( Attacker's Stun + Defender's Stun Resistance ) For example, if the attacker's Stun is 10 and the defender's Stun Resistance is 0, a Stun occurs with a 10% chance.
- Stun can only be gained from a limited number of Effects, such as Pet accessories

 

Stats - 5) Chance-Based Stats

 

 

 

6) Damage Increase

 

① Critical Damage Increase
- When a Critical occurs, it deals more damage according to your Critical Damage Increase
- All Effects that increase Critical Damage, such as those from equipment, Pets and Costumes, are added together
- With a 15% Critical Damage Increase, Critical Damage becomes 165% of Final Damage instead of 150%

 

② External / Internal Damage Increase
- When you deal External or Internal Damage, you deal extra damage according to that increase
- All Effects that increase External / Internal Damage, such as those from equipment, Pets and Costumes, are added together
- If a Critical occurs on damage boosted by External / Internal Damage Increase, it is applied multiplicatively (base 1.5x)

 

Stats - 6) Damage Increase

 

 

 

7) Black AP Resistance / Tearing

 

① Black AP
- Being attacked by monsters in Black zones weakens the player's defensive stats
- Defense, Elemental Resistance and Dodge are reduced by a set rate
- The applied rate is calculated with the formula Monster's Black AP * Monster's Black AP / ( Monster's Black AP + Player's Black AP Resistance )
- You can offset the reduction by raising your Black AP Resistance

 

② Black Barrier
- Attacking monsters in Black zones weakens the player's offensive stats
- Final Damage and Critical chance are reduced by a set rate
- The applied rate is calculated with the formula Monster's Black Barrier * Monster's Black Barrier / ( Monster's Black Barrier + Player's Tearing )
- You can offset the reduction by raising your Tearing

 

Stats - 7) Black AP Resistance / Tearing