Stats from Blessing and Gem Enhance
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This page gathers the bonus stat ranges from [Blessing Stone] by equipment grade and slot, along with the formula for the value you get, the Gem Enhance coefficients, and the chances for some random values.
All figures are based on official Korean server data. Actual values on this server may differ.
For how to bless and how to Gem Enhance, see the [Blessing] and [Gem Enhance] guides
1. [Blessing Stone (Heroic & Below)] and [Blessing Stone (Heroic & Below/Event)]
■ Normal Grade
Weapon (Sword, Fist, Katana, Spear, Bow)
| Effect 1 | Effect 2 (1 random from below) | ||
| Attack | Max HP | Max MP | Max AP |
| 10 ~ 45 | 50 ~ 114 | 25 ~ 57 | 60 ~ 137 |
Weapon (Dart)
| Effect 1 | Effect 2 (1 random from below) | Effect 3 | ||
| Attack | Max HP | Max MP | Max AP | Elemental Attack (Fire/Water/Lightning, each element separately) |
| 10 ~ 45 | 50 ~ 114 | 25 ~ 57 | 60 ~ 137 | 15 ~ 68 |
Armor (Hair, Cloth, Shoes)
| Effect 1 (1 random from below) | Effect 2 (1 random from below) | |||
| Defense | Elemental Resistance (Fire/Water/Lightning, each element separately) | Max HP | Max MP | Max AP |
| 20 ~ 114 | 20 ~ 114 | 100 ~ 765 | 50 ~ 382 | 120 ~ 918 |
Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)
| Effect 1 |
| 1 random from STR/AGI/VIT/INT |
| 5 ~ 22 |
Accessory (Belt)
| Effect 1 | Effect 2 (1 random from below) | ||
| 1 random from STR/AGI/VIT/INT | Max HP | Max MP | Max AP |
| 2 ~ 7 | 150 ~ 1913 | 75 ~ 956 | 180 ~ 2295 |
■ Rare Grade
Weapon (Sword, Fist, Katana, Spear, Bow)
| Effect 1 | Effect 2 (1 random from below) | ||
| Attack | Max HP | Max MP | Max AP |
| 10 ~ 55 | 50 ~ 139 | 25 ~ 69 | 60 ~ 169 |
Weapon (Dart)
| Effect 1 | Effect 2 (1 random from below) | Effect 3 | ||
| Attack | Max HP | Max MP | Max AP | Elemental Attack (Fire/Water/Lightning, each element separately) |
| 10 ~ 55 | 50 ~ 139 | 25 ~ 69 | 60 ~ 167 | 15 ~ 83 |
Armor (Hair, Cloth, Shoes)
| Effect 1 (1 random from below) | Effect 2 (1 random from below) | |||
| Defense | Elemental Resistance (Fire/Water/Lightning, each element separately) | Max HP | Max MP | Max AP |
| 20 ~ 139 | 20 ~ 139 | 100 ~ 928 | 50 ~ 464 | 120 ~ 1114 |
Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)
| Effect 1 |
| 1 random from STR/AGI/VIT/INT |
| 5 ~ 27 |
Accessory (Belt)
| Effect 1 | Effect 2 (1 random from below) | ||
| 1 random from STR/AGI/VIT/INT | Max HP | Max MP | Max AP |
| 2 ~ 9 | 150 ~ 2321 | 75 ~ 1160 | 180 ~ 2785 |
■ Heroic Grade
Weapon (Sword, Fist, Katana, Spear, Bow)
| Effect 1 | Effect 2 (1 random from below) | ||
| Attack | Max HP | Max MP | Max AP |
| 10 ~ 70 | 50 ~ 176 | 25 ~ 88 | 60 ~ 211 |
Weapon (Dart)
| Effect 1 | Effect 2 (1 random from below) | Effect 3 | ||
| Attack | Max HP | Max MP | Max AP | Elemental Attack (Fire/Water/Lightning, each element separately) |
| 10 ~ 70 | 50 ~ 176 | 25 ~ 88 | 60 ~ 211 | 15 ~ 105 |
Armor (Hair, Cloth, Shoes)
| Effect 1 (1 random from below) | Effect 2 (1 random from below) | |||
| Defense | Elemental Resistance (Fire/Water/Lightning, each element separately) | Max HP | Max MP | Max AP |
| 20 ~ 176 | 20 ~ 176 | 100 ~ 1173 | 50 ~ 586 | 120 ~ 1408 |
Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)
| Effect 1 |
| 1 random from STR/AGI/VIT/INT |
| 5 ~ 35 |
Accessory (Belt)
| Effect 1 | Effect 2 (1 random from below) | ||
| 1 random from STR/AGI/VIT/INT | Max HP | Max MP | Max AP |
| 2 ~ 11 | 150 ~ 2933 | 75 ~ 1466 | 180 ~ 3520 |
2. [Blessing Stone (Legendary)] and [Blessing Stone (Legendary/Event)]
■ Legendary Grade
Weapon (Sword, Fist, Katana, Spear, Bow)
| Effect 1 | Effect 2 (1 random from below) | ||
| Attack | Max HP | Max MP | Max AP |
| 10 ~ 90 | 50 ~ 225 | 25 ~ 112 | 60 ~ 270 |
Weapon (Dart)
| Effect 1 | Effect 2 (1 random from below) | Effect 3 | ||
| Attack | Max HP | Max MP | Max AP | Elemental Attack (Fire/Water/Lightning, each element separately) |
| 10 ~ 90 | 50 ~ 225 | 25 ~ 112 | 60 ~ 270 | 15 ~ 135 |
Armor (Hair, Cloth, Shoes)
| Effect 1 (1 random from below) | Effect 2 (1 random from below) | |||
| Defense | Elemental Resistance (Fire/Water/Lightning, each element separately) | Max HP | Max MP | Max AP |
| 20 ~ 225 | 20 ~ 225 | 100 ~ 1500 | 50 ~ 750 | 120 ~ 1800 |
Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)
| Effect 1 |
| 1 random from STR/AGI/VIT/INT |
| 5 ~ 45 |
Accessory (Belt)
| Effect 1 | Effect 2 (1 random from below) | ||
| 1 random from STR/AGI/VIT/INT | Max HP | Max MP | Max AP |
| 2 ~ 15 | 150 ~ 3750 | 75 ~ 1875 | 180 ~ 4500 |
3. [Blessing Stone (Mythical)] and [Blessing Stone (Mythical/Event)]
■ Mythical Grade
Weapon (Sword, Fist, Katana, Spear, Bow)
| Effect 1 | Effect 2 (1 random from below) | ||
| Attack | Max HP | Max MP | Max AP |
| 10 ~ 114 | 50 ~ 286 | 25 ~ 143 | 60 ~ 343 |
Weapon (Dart)
| Effect 1 | Effect 2 (1 random from below) | Effect 3 | ||
| Attack | Max HP | Max MP | Max AP | Elemental Attack (Fire/Water/Lightning, each element separately) |
| 10 ~ 114 | 50 ~ 286 | 25 ~ 143 | 60 ~ 343 | 15 ~ 171 |
Armor (Hair, Cloth, Shoes)
| Effect 1 (1 random from below) | Effect 2 (1 random from below) | |||
| Defense | Elemental Resistance (Fire/Water/Lightning, each element separately) | Max HP | Max MP | Max AP |
| 20 ~ 286 | 20 ~ 286 | 100 ~ 1908 | 50 ~ 954 | 120 ~ 2289 |
Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)
| Effect 1 |
| 1 random from STR/AGI/VIT/INT |
| 5 ~ 57 |
Accessory (Belt)
| Effect 1 | Effect 2 (1 random from below) | ||
| 1 random from STR/AGI/VIT/INT | Max HP | Max MP | Max AP |
| 2 ~ 19 | 150 ~ 4770 | 75 ~ 2385 | 180 ~ 5724 |
4. [Blessing Stone(Immortal)] and [Blessing Stone(Immortal/Event)]
■ Immortal Grade
Weapon (Sword, Fist, Katana, Spear, Bow)
| Effect 1 | Effect 2 (1 random from below) | ||
| Attack | Max HP | Max MP | Max AP |
| 10 ~ 143 | 50 ~ 359 | 25 ~ 180 | 60 ~ 431 |
Weapon (Dart)
| Effect 1 | Effect 2 (1 random from below) | Effect 3 | ||
| Attack | Max HP | Max MP | Max AP | Elemental Attack (Fire/Water/Lightning, each element separately) |
| 10 ~ 143 | 50 ~ 359 | 25 ~ 180 | 60 ~ 431 | 15 ~ 215 |
Armor (Hair, Cloth, Shoes)
| Effect 1 (1 random from below) | Effect 2 (1 random from below) | |||
| Defense | Elemental Resistance (Fire/Water/Lightning, each element separately) | Max HP | Max MP | Max AP |
| 20 ~ 359 | 20 ~ 359 | 100 ~ 2397 | 50 ~ 1198 | 120 ~ 2877 |
Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)
| Effect 1 |
| 1 random from STR/AGI/VIT/INT |
| 5 ~ 71 |
Accessory (Belt)
| Effect 1 | Effect 2 (1 random from below) | ||
| 1 random from STR/AGI/VIT/INT | Max HP | Max MP | Max AP |
| 2 ~ 23 | 150 ~ 5994 | 75 ~ 2997 | 180 ~ 7193 |
5. Blessing Stat Formula
Stats from a [Blessing Stone] are determined by the following steps
※ Weapons get stats as follows
1. [Attack]
2. 1 of [Max HP], [Max MP], [Max AP] (1/3 chance each)
3. Darts additionally get [Elemental Attack (Fire, Water, Lightning)]
※ Armor gets stats as follows
1. 1 of [Defense], [Elemental Resistance (Fire, Water, Lightning)] (1/2 chance each)
2. 1 of [Max HP], [Max MP], [Max AP] (1/3 chance each)
※ Accessories get stats as follows
1. 1 of [STR], [AGI], [VIT], [INT] (1/4 chance each)
2. Belts get 1 more of [Max HP], [Max MP], [Max AP] (1/3 chance each)
※ The stat values you get are determined as follows
(*Every number has an equal chance of being chosen)
A : 1 number between Min ~ Max
B : A - Min
C : 1 number between 0 ~ B
D : A - (C / 2)
E : D - Min
F : 1 number between 0 ~ E
Result : D - (F / 2)
Note: Under the formula above, the value is randomly reduced twice (at step D and at the result), so what you get tends to be closer to the minimum than the maximum.
6. Gem Enhance Coefficients
■ Stat Types and Coefficients of Each Gem
| Item Name | Stat Type | Gem Enhance Coefficient | Amount Used per Enhance |
| Jade Stone | Defense | 240 | 100 pcs |
| Ruby Stone | Fire Attack | 30 | 100 pcs |
| Emerald Stone | Water Attack | 30 | 100 pcs |
| Topaz Stone | Lightning Attack | 30 | 100 pcs |
| Amethyst Stone | STR | 30 | 100 pcs |
| Star Stone | AGI | 30 | 100 pcs |
| Inverse Stone | Attack | 30 | 100 pcs |
| Glad Stone | Critical | 2.5 | 100 pcs |
| Crystal Stone | Max AP | 1666.7 | 100 pcs |
| Heart Stone | Max HP | 1000 | 100 pcs |
| Rainbow Stone | Max MP | 1000 | 100 pcs |
| Magnet Stone | VIT | 30 | 100 pcs |
| Dark Stone | INT | 30 | 100 pcs |
| Red Diamond | Fire Resistance | 240 | 100 pcs |
| Blue Diamond | Water Resistance | 240 | 100 pcs |
| White Stone | Lightning Resistance | 240 | 100 pcs |
| Pure Jade Stone | Defense | 480 | 100 pcs |
| Pure Ruby Stone | Fire Attack | 60 | 100 pcs |
| Pure Emerald Stone | Water Attack | 60 | 100 pcs |
| Pure Topaz Stone | Lightning Attack | 60 | 100 pcs |
| Pure Amethyst Stone | STR | 60 | 100 pcs |
| Pure Star Stone | AGI | 60 | 100 pcs |
| Pure Inverse Stone | Attack | 60 | 100 pcs |
| Pure Glad Stone | Critical | 5 | 100 pcs |
| Pure Crystal Stone | Max AP | 3333.3 | 100 pcs |
| Pure Heart Stone | Max HP | 2000 | 100 pcs |
| Pure Rainbow Stone | Max MP | 2000 | 100 pcs |
| Pure Magnet Stone | VIT | 60 | 100 pcs |
| Pure Dark Stone | INT | 60 | 100 pcs |
| Pure Red Diamond | Fire Resistance | 480 | 100 pcs |
| Pure Blue Diamond | Water Resistance | 480 | 100 pcs |
| Pure White Stone | Lightning Resistance | 480 | 100 pcs |
※ The stat values you get are determined as follows
(*Every number has an equal chance of being chosen)
A : Weight by target item grade (Normal:14, Rare:22, Heroic:34, Legendary:50, Mythical:70, Immortal:94)
B : 70 + [Special Skill 'Equipment Gem Enhance' Level] + (A / 2)
C : 1 number between 10 ~ B
D : 1 number between 0 ~ (C - 10)
F : C - D
Result : [Gem Enhance Coefficient] * F / 100
*If the result is less than 1, the Gem Enhance fails
7. Orb Random Stats
The random stats from [Dragon's Blessing Stone] work as follows (for stat types and amounts, see the [Orb] guide)
● Each of the 8 random stat types on each Orb colour has the same 12.500% chance of being chosen
● The minimum for every type is 1, and the maximum for each type can be found in the [Orb] database
● Stat values are determined by the same formula as Blessing, as follows
(*Every number has an equal chance of being chosen)
A : 1 number between Min ~ Max
B : A - Min
C : 1 number between 0 ~ B
D : A - (C / 2)
E : D - Min
F : 1 number between 0 ~ E
Result : D - (F / 2)
8. [Reserve Socket Colour Ticket]
■ Colour Reset Chance
| Colour | Chance |
| Green | 25% |
| Blue | 25% |
| Purple | 25% |
| Red | 25% |
※ When you use a [Reserve Socket Colour Ticket], each of the 9 Magic Stone Sockets on the target equipment has its colour reset separately at the chances above (the same as the regular [Socket Colour Ticket]; see the [Magic Stone (Immortal Equipment)] guide)
