Game Database

Equipment Stats

Stats from Blessing and Gem Enhance

Stats from Blessing and Gem Enhance

This page gathers the bonus stat ranges from [Blessing Stone] by equipment grade and slot, along with the formula for the value you get, the Gem Enhance coefficients, and the chances for some random values.

All figures are based on official Korean server data. Actual values on this server may differ.

For how to bless and how to Gem Enhance, see the [Blessing] and [Gem Enhance] guides

1. [Blessing Stone (Heroic & Below)] and [Blessing Stone (Heroic & Below/Event)]

■ Normal Grade

Weapon (Sword, Fist, Katana, Spear, Bow)

Effect 1 Effect 2 (1 random from below)
Attack Max HP Max MP Max AP
10 ~ 45 50 ~ 114 25 ~ 57 60 ~ 137

Weapon (Dart)

Effect 1 Effect 2 (1 random from below) Effect 3
Attack Max HP Max MP Max AP Elemental Attack (Fire/Water/Lightning, each element separately)
10 ~ 45 50 ~ 114 25 ~ 57 60 ~ 137 15 ~ 68

Armor (Hair, Cloth, Shoes)

Effect 1 (1 random from below) Effect 2 (1 random from below)
Defense Elemental Resistance (Fire/Water/Lightning, each element separately) Max HP Max MP Max AP
20 ~ 114 20 ~ 114 100 ~ 765 50 ~ 382 120 ~ 918

Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)

Effect 1
1 random from STR/AGI/VIT/INT
5 ~ 22

Accessory (Belt)

Effect 1 Effect 2 (1 random from below)
1 random from STR/AGI/VIT/INT Max HP Max MP Max AP
2 ~ 7 150 ~ 1913 75 ~ 956 180 ~ 2295

■ Rare Grade

Weapon (Sword, Fist, Katana, Spear, Bow)

Effect 1 Effect 2 (1 random from below)
Attack Max HP Max MP Max AP
10 ~ 55 50 ~ 139 25 ~ 69 60 ~ 169

Weapon (Dart)

Effect 1 Effect 2 (1 random from below) Effect 3
Attack Max HP Max MP Max AP Elemental Attack (Fire/Water/Lightning, each element separately)
10 ~ 55 50 ~ 139 25 ~ 69 60 ~ 167 15 ~ 83

Armor (Hair, Cloth, Shoes)

Effect 1 (1 random from below) Effect 2 (1 random from below)
Defense Elemental Resistance (Fire/Water/Lightning, each element separately) Max HP Max MP Max AP
20 ~ 139 20 ~ 139 100 ~ 928 50 ~ 464 120 ~ 1114

Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)

Effect 1
1 random from STR/AGI/VIT/INT
5 ~ 27

Accessory (Belt)

Effect 1 Effect 2 (1 random from below)
1 random from STR/AGI/VIT/INT Max HP Max MP Max AP
2 ~ 9 150 ~ 2321 75 ~ 1160 180 ~ 2785

■ Heroic Grade

Weapon (Sword, Fist, Katana, Spear, Bow)

Effect 1 Effect 2 (1 random from below)
Attack Max HP Max MP Max AP
10 ~ 70 50 ~ 176 25 ~ 88 60 ~ 211

Weapon (Dart)

Effect 1 Effect 2 (1 random from below) Effect 3
Attack Max HP Max MP Max AP Elemental Attack (Fire/Water/Lightning, each element separately)
10 ~ 70 50 ~ 176 25 ~ 88 60 ~ 211 15 ~ 105

Armor (Hair, Cloth, Shoes)

Effect 1 (1 random from below) Effect 2 (1 random from below)
Defense Elemental Resistance (Fire/Water/Lightning, each element separately) Max HP Max MP Max AP
20 ~ 176 20 ~ 176 100 ~ 1173 50 ~ 586 120 ~ 1408

Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)

Effect 1
1 random from STR/AGI/VIT/INT
5 ~ 35

Accessory (Belt)

Effect 1 Effect 2 (1 random from below)
1 random from STR/AGI/VIT/INT Max HP Max MP Max AP
2 ~ 11 150 ~ 2933 75 ~ 1466 180 ~ 3520

2. [Blessing Stone (Legendary)] and [Blessing Stone (Legendary/Event)]

■ Legendary Grade

Weapon (Sword, Fist, Katana, Spear, Bow)

Effect 1 Effect 2 (1 random from below)
Attack Max HP Max MP Max AP
10 ~ 90 50 ~ 225 25 ~ 112 60 ~ 270

Weapon (Dart)

Effect 1 Effect 2 (1 random from below) Effect 3
Attack Max HP Max MP Max AP Elemental Attack (Fire/Water/Lightning, each element separately)
10 ~ 90 50 ~ 225 25 ~ 112 60 ~ 270 15 ~ 135

Armor (Hair, Cloth, Shoes)

Effect 1 (1 random from below) Effect 2 (1 random from below)
Defense Elemental Resistance (Fire/Water/Lightning, each element separately) Max HP Max MP Max AP
20 ~ 225 20 ~ 225 100 ~ 1500 50 ~ 750 120 ~ 1800

Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)

Effect 1
1 random from STR/AGI/VIT/INT
5 ~ 45

Accessory (Belt)

Effect 1 Effect 2 (1 random from below)
1 random from STR/AGI/VIT/INT Max HP Max MP Max AP
2 ~ 15 150 ~ 3750 75 ~ 1875 180 ~ 4500

3. [Blessing Stone (Mythical)] and [Blessing Stone (Mythical/Event)]

■ Mythical Grade

Weapon (Sword, Fist, Katana, Spear, Bow)

Effect 1 Effect 2 (1 random from below)
Attack Max HP Max MP Max AP
10 ~ 114 50 ~ 286 25 ~ 143 60 ~ 343

Weapon (Dart)

Effect 1 Effect 2 (1 random from below) Effect 3
Attack Max HP Max MP Max AP Elemental Attack (Fire/Water/Lightning, each element separately)
10 ~ 114 50 ~ 286 25 ~ 143 60 ~ 343 15 ~ 171

Armor (Hair, Cloth, Shoes)

Effect 1 (1 random from below) Effect 2 (1 random from below)
Defense Elemental Resistance (Fire/Water/Lightning, each element separately) Max HP Max MP Max AP
20 ~ 286 20 ~ 286 100 ~ 1908 50 ~ 954 120 ~ 2289

Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)

Effect 1
1 random from STR/AGI/VIT/INT
5 ~ 57

Accessory (Belt)

Effect 1 Effect 2 (1 random from below)
1 random from STR/AGI/VIT/INT Max HP Max MP Max AP
2 ~ 19 150 ~ 4770 75 ~ 2385 180 ~ 5724

4. [Blessing Stone(Immortal)] and [Blessing Stone(Immortal/Event)]

■ Immortal Grade

Weapon (Sword, Fist, Katana, Spear, Bow)

Effect 1 Effect 2 (1 random from below)
Attack Max HP Max MP Max AP
10 ~ 143 50 ~ 359 25 ~ 180 60 ~ 431

Weapon (Dart)

Effect 1 Effect 2 (1 random from below) Effect 3
Attack Max HP Max MP Max AP Elemental Attack (Fire/Water/Lightning, each element separately)
10 ~ 143 50 ~ 359 25 ~ 180 60 ~ 431 15 ~ 215

Armor (Hair, Cloth, Shoes)

Effect 1 (1 random from below) Effect 2 (1 random from below)
Defense Elemental Resistance (Fire/Water/Lightning, each element separately) Max HP Max MP Max AP
20 ~ 359 20 ~ 359 100 ~ 2397 50 ~ 1198 120 ~ 2877

Accessory (Ring, Cloak, Necklace, Bracelet, Earring, Bracer)

Effect 1
1 random from STR/AGI/VIT/INT
5 ~ 71

Accessory (Belt)

Effect 1 Effect 2 (1 random from below)
1 random from STR/AGI/VIT/INT Max HP Max MP Max AP
2 ~ 23 150 ~ 5994 75 ~ 2997 180 ~ 7193

5. Blessing Stat Formula

Stats from a [Blessing Stone] are determined by the following steps

※ Weapons get stats as follows

1. [Attack]

2. 1 of [Max HP], [Max MP], [Max AP] (1/3 chance each)

3. Darts additionally get [Elemental Attack (Fire, Water, Lightning)]

※ Armor gets stats as follows

1. 1 of [Defense], [Elemental Resistance (Fire, Water, Lightning)] (1/2 chance each)

2. 1 of [Max HP], [Max MP], [Max AP] (1/3 chance each)

※ Accessories get stats as follows

1. 1 of [STR], [AGI], [VIT], [INT] (1/4 chance each)

2. Belts get 1 more of [Max HP], [Max MP], [Max AP] (1/3 chance each)

※ The stat values you get are determined as follows

(*Every number has an equal chance of being chosen)

A : 1 number between Min ~ Max

B : A - Min

C : 1 number between 0 ~ B

D : A - (C / 2)

E : D - Min

F : 1 number between 0 ~ E

Result : D - (F / 2)

Note: Under the formula above, the value is randomly reduced twice (at step D and at the result), so what you get tends to be closer to the minimum than the maximum.

6. Gem Enhance Coefficients

■ Stat Types and Coefficients of Each Gem

Item Name Stat Type Gem Enhance Coefficient Amount Used per Enhance
Jade Stone Defense 240 100 pcs
Ruby Stone Fire Attack 30 100 pcs
Emerald Stone Water Attack 30 100 pcs
Topaz Stone Lightning Attack 30 100 pcs
Amethyst Stone STR 30 100 pcs
Star Stone AGI 30 100 pcs
Inverse Stone Attack 30 100 pcs
Glad Stone Critical 2.5 100 pcs
Crystal Stone Max AP 1666.7 100 pcs
Heart Stone Max HP 1000 100 pcs
Rainbow Stone Max MP 1000 100 pcs
Magnet Stone VIT 30 100 pcs
Dark Stone INT 30 100 pcs
Red Diamond Fire Resistance 240 100 pcs
Blue Diamond Water Resistance 240 100 pcs
White Stone Lightning Resistance 240 100 pcs
Pure Jade Stone Defense 480 100 pcs
Pure Ruby Stone Fire Attack 60 100 pcs
Pure Emerald Stone Water Attack 60 100 pcs
Pure Topaz Stone Lightning Attack 60 100 pcs
Pure Amethyst Stone STR 60 100 pcs
Pure Star Stone AGI 60 100 pcs
Pure Inverse Stone Attack 60 100 pcs
Pure Glad Stone Critical 5 100 pcs
Pure Crystal Stone Max AP 3333.3 100 pcs
Pure Heart Stone Max HP 2000 100 pcs
Pure Rainbow Stone Max MP 2000 100 pcs
Pure Magnet Stone VIT 60 100 pcs
Pure Dark Stone INT 60 100 pcs
Pure Red Diamond Fire Resistance 480 100 pcs
Pure Blue Diamond Water Resistance 480 100 pcs
Pure White Stone Lightning Resistance 480 100 pcs

※ The stat values you get are determined as follows

(*Every number has an equal chance of being chosen)

A : Weight by target item grade (Normal:14, Rare:22, Heroic:34, Legendary:50, Mythical:70, Immortal:94)

B : 70 + [Special Skill 'Equipment Gem Enhance' Level] + (A / 2)

C : 1 number between 10 ~ B

D : 1 number between 0 ~ (C - 10)

F : C - D

Result : [Gem Enhance Coefficient] * F / 100

*If the result is less than 1, the Gem Enhance fails

7. Orb Random Stats

The random stats from [Dragon's Blessing Stone] work as follows (for stat types and amounts, see the [Orb] guide)

● Each of the 8 random stat types on each Orb colour has the same 12.500% chance of being chosen

● The minimum for every type is 1, and the maximum for each type can be found in the [Orb] database

● Stat values are determined by the same formula as Blessing, as follows

(*Every number has an equal chance of being chosen)

A : 1 number between Min ~ Max

B : A - Min

C : 1 number between 0 ~ B

D : A - (C / 2)

E : D - Min

F : 1 number between 0 ~ E

Result : D - (F / 2)

8. [Reserve Socket Colour Ticket]

■ Colour Reset Chance

Colour Chance
Green 25%
Blue 25%
Purple 25%
Red 25%

※ When you use a [Reserve Socket Colour Ticket], each of the 9 Magic Stone Sockets on the target equipment has its colour reset separately at the chances above (the same as the regular [Socket Colour Ticket]; see the [Magic Stone (Immortal Equipment)] guide)