Update

Update

New Systems: Rematch, Hold TAB for the Scoreboard, Bot Teammate Buffs, Plus Castle War and Spawn Safe Zone Changes

New Systems: Rematch, Hold TAB for the Scoreboard, Bot Teammate Buffs, Plus Castle War and Spawn Safe Zone Changes

🔥 Details of the November 5 Update

⚠️ This update requires you to finish updating the game client before logging in. Older clients cannot connect
If you see the message “Your version does not match the server version”, close the game and run the Auto Patcher again

Update notice for November 5: hold TAB to view the scoreboard during battles, a Rematch after the Fortress War, Castle War monsters with HP x20 and score stealing of 1/5, and a 15-second Spawn Safe Zone protection


✨ 1. New Systems

1.1 Hold TAB to View the Scoreboard During Battles

  • Hold TAB during a battle = the scoreboard appears in the middle of the screen and disappears as soon as you release the key (it doesn't block play: you can move, attack and use skills as normal)
  • Available in the Castle War / Guild Tournament / Fortress War / Tower of Honor while the battle or round is in progress
  • Shows each player's Kills / Deaths / K/D / Score, sorted by score = Kills x K/D% (kills raise your score, deaths lower it, standing idle doesn't raise it)
  • Your row is shown in yellow; if your rank isn't on the board, a bar under the board shows your rank

Castle War scoreboard for the Defense and Attack sides, showing each player's kills, deaths, K/D and score. Available in the Castle War, Guild Tournament, Fortress War and Tower of Honor

1.2 Rematch

  • When the Fortress War ends, the maps where it was held immediately continue with a Rematch on the same battle channel — fight right away, no PK mode needed / no penalty for dying, and you revive at a random point on the field
  • There are 3 types
    • Score Race: Kills x K/D% — ranks 1 - 3 win rewards; if scores are tied, whoever reached that score first ranks higher
    • King's Crown: kill the crown wearer to take the crown; whoever is wearing it when the round ends wins the reward (at the start of the round, the crown goes at random to 1 player on the field whose level meets the reward requirement / everyone can attack everyone, even within the same guild or party / the minimap and world map show the crown wearer's position / if the wearer logs out or leaves the map, the crown passes at random to another player on the field)
    • War Chest: chests appear on the field; click to open one — get hit while opening = interrupted (chests spawn spread out across the field, never right next to each other)
  • During a Rematch, PvP duel challenges are disabled in all types
  • See the time and ranking in the window at the top right; press TAB for the scoreboard
  • Rewards are sent to the Item Mall Warehouse / players on other maps see the announcement and can warp in from the Fortress War board

The 3 Rematch types — Score Race, King's Crown and War Chest — with the time and ranking window at the top right for each type

1.3 Bot System: Tia Bu / Real Tia Bu Can Now Buff Teammates

  • How to use: drag the skill into a bot buff slot and tick it to enable it, then click to select a teammate = the bot keeps buffing that teammate for as long as they stay selected
  • Or right-click the teammate > Follow = your character follows and buffs them (this also works while the bot is hunting, because the bot selects monsters as its target)
  • The teammate must be a party, guild or alliance member and within the skill's range
  • Left checkbox under the skill slot (Use whenever cooldown ends) = buffs every time the skill is ready / unticked = rebuffs when the buff on the teammate runs out
  • Right checkbox (Use even with the bot off) = works even when the bot is off (if you have Follow on, your character also follows the teammate) / with the bot hunting = it hunts as usual and buffs when the teammate is in range
  • The left and right checkboxes can now be ticked at the same time

⚖️ 2. Changes

2.1 War Rewards Now Go to the Item Mall Warehouse

  • Fortress War (Altar War) rewards and Castle War rewards are now all sent to the Item Mall Warehouse; collect them from the Warehouse NPC (previously they went to your inventory, and you got nothing if it was full / Guild Tournament rewards still go to the Item Mall Warehouse as before)

2.2 Castle War

  • The monsters in the castle ([S]Lust Rhinohound / [S]Red Hanba / [S]Red Evil Chef / [S]Capt Vamp Soul) now have 20 times more HP (kill rewards and spawn times are unchanged)
  • Castle War (decided by score): killing an enemy player = stealing 1/5 of the victim's personal score for your guild (you still get the normal kill points / the victim and their guild lose that share / castle-holding points belong to the guild and cannot be stolen / killing the same player again too quickly, or a much lower-level player, gives no points and steals nothing)

Castle War: the 4 castle monsters have HP x20, and killing enemies steals 1/5 of their score for your guild

2.3 Safe Zones Become Spawn Safe Zones

  • When you spawn or enter a map inside a safe zone, you get protection (with an effect) for 15 seconds, with a countdown above your head that everyone can see
  • Stepping out of the zone or using a skill on another player — attacking, healing, buffing and so on — ends the protection immediately
  • If you leave and come back in, you don't get it again — you have to respawn

Spawn Safe Zone: 15 seconds of protection with a countdown above your head; stepping out of the zone ends the protection immediately

2.4 Other Changes

  • Magic Stone Fragment Fuse Stone (E) to (S) now stack, up to 100 per slot (existing Fuse Stones can be merged into stacks with the sort button in the Magic Stone inventory / you can fuse several at once in the Fuse window)
  • Intimacy Enhance window: drag a new item onto the main item slot to swap it instantly, without cancelling first (the previous main item and the materials you placed go back to your inventory / if the new item cannot be Intimacy-enhanced, the window stays as it is)
  • The Guild House shop (NPC Liro) now sells for Guild Loyal Stones instead of money (Red Egg / Blue Egg / Yellow Egg: 1 stone, Golden Egg: 2 stones, Scarlet Stone Fragment: 6 stones, EP Fragment: Offensive (E) / Defensive (E): 8 stones, per piece)
  • Follow Player (right-click > Follow): skills and buffs the bot uses on its own no longer break Follow (clicking to walk or using a skill yourself = stops following, same as before). Pressing Follow with the bot on no longer repeats the “Hunting in progress, cannot move” message

Other changes: Fuse Stones stack up to 100 per slot, the Guild House shop sells for Guild Loyal Stones, and the Intimacy Enhance window lets you drop a new item on top to swap it


🛠️ 3. Bug Fixes

  • Siege War: the schedule window (Castle Admin NPC) now shows the announcement / registration / war start times exactly as the real schedule, down to the minute (previously the registration period could show the wrong day)
  • Vending stall window (player shop): the “Buy” button now lines up with the “Close” button (previously it sat lower, almost touching the window edge)
  • Fuse window: the success chance (%) now shows the true value (previously, when a nearby player used a fusion-chance scroll, your fuse window added that bonus too, e.g. showing 100% when the real chance was 60% / the actual fusion success chance has not changed)
  • The pet ability “Monsters don't attack first” now works fully: monsters will not attack you first, even when you walk past or stand right next to them (pets with this ability: Phoenix / Black Tiger / Verdant Viper)
  • Guild emblems and alliance emblems now show exactly what was uploaded (previously another guild's or alliance's emblem sometimes appeared / when a guild master changes the emblem, online members see the new one immediately without changing maps first)
  • Guild masters no longer see the “Best Guild reward received” message box pop up every time they change maps (it came from an old system that no longer gives rewards)
  • The skills Fang Huan (lowers Elemental Resistance) and Huan Sou (lowers Elemental Attack) now show their effect on the target for the whole duration, just like Po Hun / Se Sin (previously targets hit by these 2 skills showed no visible effect / skill power and duration are unchanged)
  • Buff and debuff effects now disappear along with their icons when they expire (previously the icon could vanish while the effect stayed on the character until a map change; this often happened when the same caster used a skill on several people in a row, such as buffing teammates one by one or a monster using a weakening skill on several players / buff power and duration are unchanged)
  • Character Info window (C): with the Mo Xing Tian Ling Gong buff active, the Elemental Attack fields (Fire / Water / Lightning) now include the Elemental Attack granted by the buff (the PvP tab shows the value used against players = 2x) (previously the window didn't show it, although the buff already applied to actual damage / skill power is unchanged)
  • Protection Stone: double-clicking a Protection Stone in your inventory no longer uses it up for nothing (a message explaining how to use it appears instead) (Protection Stones work only in the Enhancement window, by dragging them into the [Protection Stone] slot / sealed stones can still be double-clicked to unseal them as before)

10 issues fixed in the November 5 update

Have more questions? Ask our team on Discord.